TypingClub is a free web-based typing curriculum by EdClub featuring 700+ lessons, gamified learning with badges and achievements, and specialized courses from Jungle Junior for young learners to grade-level programs aligned with educational standards.
What Is TypingClub?
TypingClub is a web-based touch typing curriculum developed by EdClub, designed to teach proper keyboarding through structured lessons, games, and interactive exercises. The platform offers multiple course tracks: Jungle Junior introduces letters alphabetically for young children mirroring how they learn the alphabet, while Typing Jungle presents keys in the traditional home-row-first sequence for older students. Beyond basic typing, TypingClub provides grade-level courses with cross-curricular content, vocabulary and spelling practice, digital citizenship lessons, and even one-handed typing instruction. The free version includes substantial content, with a premium school edition adding advanced features.
Key Takeaways
- Free version offers full access to basic typing lessons and games
- 700+ lessons per grade level aligned with ISTE, Common Core, and state standards
- Jungle Junior course designed specifically for early learners (pre-K through early elementary)
- Premium School Edition starts at $99.80/year for up to 20 students
- Includes vocabulary, digital citizenship, and one-handed typing courses
Course Options
TypingClub offers multiple learning tracks to match different ages and needs. Jungle Junior (250 lessons) introduces letters alphabetically, making it ideal for pre-K through early elementary students still learning their ABCs. Typing Jungle (nearly 700 lessons) follows the traditional home-row-first approach for older students. Grade-level courses align content with educational standards and incorporate language arts, math, science, and social studies material. Specialized courses cover vocabulary and spelling, digital citizenship, one-handed typing, Dvorak keyboard layout, and multiple foreign languages. This variety means families can find the right fit regardless of their student's starting point.
Free vs. School Edition
Gamification That Works
TypingClub keeps students engaged through thoughtful game mechanics. Badge rewards mark milestones and achievements. Star ratings after each lesson provide immediate feedback. Progress tracking shows visual circles that fill up during practice, making advancement feel tangible. Mini-games reinforce skills without feeling like drill work. Animated story lessons let students create their own narratives as they type. Fun videos between lessons provide mental breaks. The gamification isn't just window dressing - it addresses the fundamental challenge of typing practice, which can feel tedious without these engagement hooks.
Teacher and Parent Dashboard
The portal provides the oversight homeschool parents need without requiring constant supervision. Add students individually or in bulk, then track their speed, accuracy, time spent, and specific problem keys. Set daily and weekly practice goals. Customize lesson plans or create entirely custom courses from scratch - a feature that distinguishes TypingClub from some competitors. Assign specific lessons to individual students based on their needs. Accessibility options include voice-over support, adjustable fonts, screen reader compatibility, and high-contrast themes for students with visual or processing differences.
The Bottom Line
TypingClub delivers a comprehensive typing curriculum with enough depth to take students from hunt-and-peck beginners to proficient touch-typists. The Jungle Junior course makes it genuinely accessible for young children, while grade-level courses serve older students with standards-aligned content. The free version provides substantial value - most homeschool families can complete a full typing education without spending anything. Premium makes sense for families wanting typing tests, extended data retention, and ad-free experience. Between TypingClub and Typing.com, you can't go wrong; TypingClub edges ahead on customization and early learner content.


